What

is it?

CHILL is a smart framerate limiter that prevents CPU and GPU overheating (and subsequent performance loss), while not detracting from the gaming experience. As a bonus, CHILL also saves power and increases the battery gaming time on laptops.


Who

should use it?

CHILL is for you -- if you are playing on a gaming laptop.
CHILL is for you -- if you experience performance drops while playing.
CHILL is for you -- if you want to extend the life of your gaming system.


How

does it work?

CHILL tracks what is happening in the game and allocates just the right amount of computational resources to preserve optimal game performance. When there is not much action in the game, CHILL keeps framerate lower. When the action kicks in, framerate goes up. In fact, the gameplay is often significantly improved because CHILL prevents underclocking!


Which

games
are supported?

Currently only DirectX 9 games are supported (many of them). DirectX 11 is going to be supported in the future. Currently CHILL is a novel technology. We will work on improving it and bringing support for more games. Your feedback would be of great help for us.


Releases
  • 03/14/2014 v0.3.2. Furthe improved injection engine.
  • 03/03/2014 v0.3.1. Improved injection engine. Now more games are detected, injected and chilled down.
  • 12/24/2013 v0.3.  First external release.
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